Wednesday 23 July 2014

A Dark Room

Created by Doublespeakgames

2 hours 








Haven't written for a bit, was starting to worry that I wasn't really finding any games worth blogging about until I found this gem from doublespeak games

Taking minimalism to new heights - this is the first screen for "A Dark Room":



















You start the fire. You try to keep the fire going. You need to get more wood to to keep the fire going. There is no telling where you are or what you have to do apart from just keep stoking the fire. The room gets warmer. Suddenly a stranger hurtles through the doorway and collapses in the corner. It is freezing outside apparently. She does nothing for a while as you find you need to collect more wood, a new option appears for you to visit the forest outside. When you have gathered more wood, the person has thawed and says she can build things, and if you build more things, people will come.

This is the beginning of a seriously EPIC adventure in text form. You have no idea what is coming next but as you figure out the game's rhythms and try to balance your resources, you slowly become obsessed by it, collecting things you don't know the use for (yet) and consumed by a burning desire to build and learn more things.

I'll give you some carrots for perseverance. 1 - there is a map. 2. If you play your cards right you'll see the stars. 

From zero to space hero in the most minimal way possible. This is evolution at it's finest. JP :)